Showing posts with label ttrpg. Show all posts
Showing posts with label ttrpg. Show all posts

Wednesday, August 23, 2023

heretic

 working title for ttrpg

idea:

the kingdom you're in is a state run religion. (to the king?)

you work for the gov. 

You receive a vision for the true god. your goal is now to free the kingdom from heresy! 

you're now a double agent for god. 

join/make an underground religious rebellion. 

character:

classless system

pick profession? mostly for flavor?

you work under the state as a soldier, clergyman, admin, ......

play is your boss sends you on jobs. create or roll them

examples

clear a dungeon for the state 

deal with rebels

set up a religious event

protect this person

etc

successfully completed jobs gives you xp to level up which is a promotion in your job. This gets you bigger jobs and opportunity to fulfill your ultimate goal of overthrowing the gov. 

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The design goal/feel i'm going for is a tense double agent feel. Try to advance in the gov to learn more but not get caught as a heretic of the state. You play both sides trying to get info for the rebels while the gov sends you on jobs to kill/deal with said rebels! DOES MY BOSS KNOW!? DOES HE KNOW I KNOW!?? ARE THEY COMING AFTER ME? IS THIS A SET UP!?!? 


Tuesday, August 22, 2023

Rumors on the dungeon.

 For rumors about a dungeon that the DM gives to the players before they go: if they could be a lie. 


Then I'm inclined to disregard them all. I'd rather not indulge any of them if one could be a lie. 

This is an overly pessimist view. 


How do you do rumors and what are your thoughts about them and what have you learned in using them? 


Do you have a philosophy about them? 30% true, 50% half true, 20% lies? 


What's the design point of rumors? to wet the players appetite? To give them clues of what they'll be facing? A clue on how to beat them? 

If they can be lies, then is that to intentionally misdirect them? 


What if the rumors are only true and half truths? 


I don't have answers for this. Rumors certainly aren't needed but they could be a hook for why the players are going to this dungeon. Maybe that's reason enough?


Something to experiment with.... 

Monday, July 24, 2023

Colette’s greedy pendant

This pendant made by the witch Colette is cursed that upon seeing it a person is drawn to it depending on their willpower. The person will want to wear it but by doing so it kills them over a few months.



 


Saturday, July 22, 2023

Magic: Alto’s dragon spear

Crafted to kill the black dragon that attacked the Hulem kingdom. Enchanted to pierce dragon scale. 




Friday, July 21, 2023

Magic Item: Grimghal Armor Set

 This armor set increases the wearer’s stamina and has a strong resistance to curse magic and poisons.

 



Thursday, July 20, 2023

Magic item: The Hound Dagger

This dagger’s pommel (the bottom of the handle) has a hound head. Once it has blood on the blade it can track the victim anywhere they go. 

 



Wednesday, July 19, 2023

Magic item: Abel’s deerskin boots

 These sturdy hide boots are enchanted to give the wearer the sure “footedness” of a deer. Aids in traversing difficult terrain, climbing and the like. 

Abel was a wizard and ranger who loved the outdoors and enchanted items for that purpose.  




Tuesday, July 18, 2023

Magic Item: Azula's Bracelet

A normal looking bracelet. It can be activated to cast three fireballs to circle the wearer.




Sunday, July 16, 2023

Magic Item: Bertal's magic marble

 When this marble is used it starts to duplicate till it's made 500 copies. A great tool for a rogue being chased. 

The marble was made by Bertal the cobbler. A mage well known for his magical items. He was a cobbler (repaired and made shoes/boots) in his youth. He also made a wide variety of magical items that he and others who wore his wears looked like they had "cobbled" the mismatched clothing or armor together. 





Magic Item: Colette's herb Pendant

 Colette's Pendant guides the wearer to nearby herbs and flora for alchemy and potion craft. 




Saturday, July 15, 2023

Magic Item: Alto's mace

 Alto's mace was enchanted that once per day it could make a swing with the impact to knock down a village wall. In addition two times a day it could make an enhanced strength swing. 

Alto used it in the siege of Miego. In one swing he knocked down the gate. The defending army was completely taken aback. Not only did this surprise let Alto's forces surge in but the defenders thought Alto was as strong as giants and were ready to surrender to him after seeing the blow. 



 

Friday, July 14, 2023

Magic item: Alto's shield

 Alto's shield is a slightly below mediocre shield against physical attacks. It was made to defend against spells. Not only is it enchanted to have a strong defense again spells but will reflect some of the magic away, reducing the total impact and amount of magic it's hit with. It even has a chance to reflect the whole spell back at the attacker. In addition the shield can be used to absorb and storage a spell used against it to be used when the welder chooses.




 

Thursday, July 13, 2023

Magic Item: the dark cloak

 This enchanted cloak casts a spell on all who see it causing them to struggle to remember seeing it or the person wearing or what they look it. 

Details about who made the cloak or where it came from are.....forgotten. So it's been simply referred to as the dark cloak. 



Wednesday, July 12, 2023

Magic item: Duke Dane’s lucky hat

This hat was made and enchanted by Bertal the cobber at the request of Duke Dane. It's enchanted to increase the accuracy of whoever is wearing it. The Duke was an avid bow hunter and fencer. These hats are called cavalier hats.

Bertal the cobbler. A mage well known for his magical items. He was a cobbler (repaired and made shoes/boots) in his youth. He also made a wide variety of magical items that he and others who wore his wears looked like they had "cobbled" the mismatched clothing or armor together. 




Tuesday, July 11, 2023

Azula’s torch

Azula’s torch is actually a wand that looks like a torch with a flame that can never go out. It enhances all fire spells. It can’t cast water or ice spells. It can cast Azula’s flame which is a fire that lasts for 2 days before being able to be put out. 



Monday, July 10, 2023

Abel’s walking stick

This walking stick can be stuck in the ground anywhere and “planted”. When "planted" it grows into a mature tree growing refreshing fruit from its branches and the most refreshing sleep when slept under. It will return back to a walking stick when commanded.






Sunday, July 9, 2023

Magic item: Ghost Gauntlet

 This gauntlet let's the wearer "ghost" up to his shoulder up to 3 times per rest. He can reach threw any object and can "ghost" items he holds or grabs when "ghosted". 


The gauntlet was made by Bertal the cobbler. A mage well known for his magical items. He was a cobbler (repaired and made shoes/boots) in his youth. He also made a wide variety of magical items that he and others who wore his wears looked like they had "cobbled" the mismatched clothing or armor together. 



Friday, July 7, 2023

Magic item: Shauna's Flute

 This flute enchants listeners to be more favorable towards the musician. They are more likely to be persuaded by them, agree with them, and be generous towards them. 

The enchantress Shauna crafted the flute and used it to her own advantage. Things went very well for her until after two months receiving hospitality at the court of Duke Barnworth the wizard Matus detached the magic and told the Duke. Shauna was imprisoned and her flute taken.   




Thursday, July 6, 2023

My Itch Page with solo journal games I've made

Check it out and let me know what you think of them!

https://goldfizh.itch.io/

Dungeon23 Spaceship room #1

I had the thought that a good reason to make a dungeon instead of just using a generator for rooms and encounters is puzzles. 

In a dungeon what if you meet a lost or wounded adventurer? Do you aid or raid them? Do they know helpful information about the dungeon or world? Are they truthful or looking to backstab you at the boss fight and run off with the loot? 

 That's not a puzzle but I'd have one in this spaceship. The scenario is your crew finds a ship that's abandoned. You attach and board it. The first room is empty. As they look around there's buttons and boards. One is obvious to open the door to the next room. Among the others is the code for the rooms (the DM knows this but not the players). 

The DM could say something like you see a sign where + = blue, hand = red, gun = green, etc.

The + is first aid

The hand is the control deck

The gun is the armory 

These colors are in the halls to lead you to the right rooms like in a hospital. Because the ship has been attacked it's in lock down mode so only 1 color can be active at a time. Players need to return and press the button matched with the room/color to open the doors to get there. Turns into a little maze.