Thursday, July 6, 2023

Dungeon23 Spaceship room #1

I had the thought that a good reason to make a dungeon instead of just using a generator for rooms and encounters is puzzles. 

In a dungeon what if you meet a lost or wounded adventurer? Do you aid or raid them? Do they know helpful information about the dungeon or world? Are they truthful or looking to backstab you at the boss fight and run off with the loot? 

 That's not a puzzle but I'd have one in this spaceship. The scenario is your crew finds a ship that's abandoned. You attach and board it. The first room is empty. As they look around there's buttons and boards. One is obvious to open the door to the next room. Among the others is the code for the rooms (the DM knows this but not the players). 

The DM could say something like you see a sign where + = blue, hand = red, gun = green, etc.

The + is first aid

The hand is the control deck

The gun is the armory 

These colors are in the halls to lead you to the right rooms like in a hospital. Because the ship has been attacked it's in lock down mode so only 1 color can be active at a time. Players need to return and press the button matched with the room/color to open the doors to get there. Turns into a little maze. 

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