This pendant made by the witch Colette is cursed that upon seeing it a person is drawn to it depending on their willpower. The person will want to wear it but by doing so it kills them over a few months.
Monday, July 24, 2023
Saturday, July 22, 2023
Magic: Alto’s dragon spear
Friday, July 21, 2023
Magic Item: Grimghal Armor Set
This armor set increases the wearer’s stamina and has a strong resistance to curse magic and poisons.
Thursday, July 20, 2023
Magic item: The Hound Dagger
This dagger’s pommel (the bottom of the handle) has a hound head. Once it has blood on the blade it can track the victim anywhere they go.
Wednesday, July 19, 2023
Magic item: Abel’s deerskin boots
These sturdy hide boots are enchanted to give the wearer the sure “footedness” of a deer. Aids in traversing difficult terrain, climbing and the like.
Abel was a wizard and ranger who loved the outdoors and enchanted items for that purpose.
Sunday, July 16, 2023
Magic Item: Bertal's magic marble
When this marble is used it starts to duplicate till it's made 500 copies. A great tool for a rogue being chased.
The marble was made by Bertal the cobbler. A mage well known for his magical items. He was a cobbler (repaired and made shoes/boots) in his youth. He also made a wide variety of magical items that he and others who wore his wears looked like they had "cobbled" the mismatched clothing or armor together.
Magic Item: Colette's herb Pendant
Saturday, July 15, 2023
Magic Item: Alto's mace
Alto's mace was enchanted that once per day it could make a swing with the impact to knock down a village wall. In addition two times a day it could make an enhanced strength swing.
Alto used it in the siege of Miego. In one swing he knocked down the gate. The defending army was completely taken aback. Not only did this surprise let Alto's forces surge in but the defenders thought Alto was as strong as giants and were ready to surrender to him after seeing the blow.
Thursday, July 13, 2023
dungeon23
I made this twitter account like a dungeon23 crawl. Check it out!
Magic Item: the dark cloak
This enchanted cloak casts a spell on all who see it causing them to struggle to remember seeing it or the person wearing or what they look it.
Details about who made the cloak or where it came from are.....forgotten. So it's been simply referred to as the dark cloak.
Wednesday, July 12, 2023
Magic item: Duke Dane’s lucky hat
This hat was made and enchanted by Bertal the cobber at the request of Duke Dane. It's enchanted to increase the accuracy of whoever is wearing it. The Duke was an avid bow hunter and fencer. These hats are called cavalier hats.
Bertal the cobbler. A mage well known for his magical items. He was a cobbler (repaired and made shoes/boots) in his youth. He also made a wide variety of magical items that he and others who wore his wears looked like they had "cobbled" the mismatched clothing or armor together.
Tuesday, July 11, 2023
Azula’s torch
Azula’s torch is actually a wand that looks like a torch with a flame that can never go out. It enhances all fire spells. It can’t cast water or ice spells. It can cast Azula’s flame which is a fire that lasts for 2 days before being able to be put out.
Friday, July 7, 2023
Magic item: Shauna's Flute
This flute enchants listeners to be more favorable towards the musician. They are more likely to be persuaded by them, agree with them, and be generous towards them.
The enchantress Shauna crafted the flute and used it to her own advantage. Things went very well for her until after two months receiving hospitality at the court of Duke Barnworth the wizard Matus detached the magic and told the Duke. Shauna was imprisoned and her flute taken.
Thursday, July 6, 2023
Dungeon23 basement room #4/5
A room with a large tapestry of Shemeth worship covering most of the far wall. There is a drawer with a sag of money in it.
For a deeper campaign story I'd develop a story of the tapestry to reveal something about the cultist beliefs. This could be about a location, information, or item that would give the players a lead to explore if they wanted.
The room being empty (I would hope) would be strange to the players to the point them them investigating it more. Of course the tapestry but not just what's on it but that it's hiding a door behind it.
In the last room it's a small cell. In it is a kidnapped knight who knows a lot about the cultists and other issues. The reason for him being put in here is to separate him from the other prisoner but more importantly over cultists. Only select members would know about him and interact with him. He knows things that low level cultists don't know about the higher up leaders in the cult.
Magic item: unicorn horn wand
This wand amplifies ones magic ability and they can cast heal, cure, and illusion once per rest.
If stabbed with it one takes magic poison dmg.
Wednesday, July 5, 2023
Magic item Colette's ring
This cursed ring was made from the witch Colette. It binds itself when worn and is unable to be taken off other then having the finger taken off with it. It enchants the wearer making them more likely to be favorable to whoever gave them the ring. It also can be "activated" to strengthen the wearer making them stronger, greater reflexes, and magic ability if they have any. It does this at the cost of their health however. They immediately become sick and weak afterwards and will usually vomit (often with some blood). It will leave lasting health effects and/or disfigurements.
dungeon23 basement room #3
One of the doors of the worship room leads to the cultist treasure room. They are not rich however. A small chest with coins in it is all they have. It's in the corner next to a table with cultists bagging coins.
The two or three (depending on the roll) cultists here are very strong. They cast enchant weapons, as well as fear, blind, deafness, and heal.
Tuesday, July 4, 2023
dungeon23 basement room #2
Room with two other doors then the one you entered from. A Shemeth worship room (Shemeth being the God the cult follows) It has a scroll of the prophet of Shemeth on a stand and a shrine with candles. 1d4+1 cults with daggers in the room. They know some spells.
There is also a ornate birdcage in the corner which seems ordinary but the players can take. It's used for trapping and binding elementals.
Sunday, July 2, 2023
dungeon23 the basement room #1
The basement rooms are dark and made of stone and dirt. There is a table with a candle and two torches on the wall for light.
There is an armored cultist with a mace and a robed heretic priest with a dagger.
There is also a cage or cell holding a man. After defeating the cultists the man will beg to be freed. He says the cultists kidnap and kill those in the order Zul which he is. If you free him he goes to get the mace or dagger from the cultists to defend himself. He will try to backstab and kill the player(s). He's actually an outlaw and would try to kill you then risk getting caught. If you stop him from getting the mace or dagger then he will try to leave the basement and house.













