For rumors about a dungeon that the DM gives to the players before they go: if they could be a lie.
Then I'm inclined to disregard them all. I'd rather not indulge any of them if one could be a lie.
This is an overly pessimist view.
How do you do rumors and what are your thoughts about them and what have you learned in using them?
Do you have a philosophy about them? 30% true, 50% half true, 20% lies?
What's the design point of rumors? to wet the players appetite? To give them clues of what they'll be facing? A clue on how to beat them?
If they can be lies, then is that to intentionally misdirect them?
What if the rumors are only true and half truths?
I don't have answers for this. Rumors certainly aren't needed but they could be a hook for why the players are going to this dungeon. Maybe that's reason enough?
Something to experiment with....
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