Not doing the full actual thing but wanted to try it for the first time. I'll start with the dungeon design and goals.
For a campaign I have a cult. I'll have their base be my dungeon. 2 story building. 5 rooms per story.
Thinking this is going to be "vanilla" but hey I'm just starting, baby steps.
First room
A long entrance hall. Stone walls. There is always at least 2 cultists on guard.
roll d4 to see how many others?
One is always near a pull string that sounds a bell to warn the building. He doesn't necessarily pull it because PC's walked in. Only if he believes he should.
This rooms purpose to be a disguise from what happens in the rest of the building. It has chairs along the sides and a table with food for the guards.
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